学习资料
游戏引擎开发的路线图
关于这点知乎上的讨论已经很多,比如广为人知的Milo Yip
提供的一份游戏开发进阶书单。作为长期持续学习,上述路线图是一个不错的指南。但如果你的时间很有限,想尽快熟悉引擎开发,那么上述路线图可能不是非常适合。
优质资料推荐
书籍
《游戏引擎架构》,
Milo Yip
译。后来该书又出了第二版和第三版,只有英文原著,新增内容如下。computer and CPU hardware and memory caches.
compiler optimizations.
C++ language standardization.
the IEEE-754 floating-point representation.
2D user interfaces.
an entirely new chapter on hardware parallelism and concurrent programming.
Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4.
New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine.
Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing.
Insight into the making of Naughty Dog’s latest hit, The Last of Us.
GPU 系列
《GPU Gems》1
3(20042006),电子书;《GPU Pro》1
7(20102017);《GPU Zen》(2017)。
《游戏引擎原理与实践》(卷1,卷2),
王东哲
著。
业界分享
GDC
SIGGRAPH
GAMES101系列
沧海遗珠
Cherno
:Milo Yip
: 游戏关键技术整理Morgan McGuire
: Graphic Programming ProjectInigo Quilez
:(ShaderToy创始人之一),图形学文集知乎专栏
chopper
: chopper的图形渲染丛越
: CreateX Engine文刀秋二
: Behind the Pixels文礼
: 高品质游戏开发
UE4 专题
《大象无形·虚幻引擎程序设计浅析》
大钊
Inside UE4Jerish
Exploring in UE4quabqi
手摇虚幻引擎
工具
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