介绍若干UGUI实用技巧
想知道slider里面的handle的拖动事件。
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
{
GameObject draggingObj = eventData.pointerCurrentRaycast.gameObject;
//继续自定义逻辑
ExecuteEvents.ExecuteHierarchy(
transform.parent.gameObject,
eventData,
ExecuteEvents.beginDragHandler);
}Last updated